Projects
Featured Projects
- 2013 Фùþç (Interactive)
- 2014-2019 Isolation Jam (Event planning)
- 2015-2018 Kollafoss Game Farm (Residency)
- 2008-2018 void Ziz(); (Audio)
Audio
- 2008-2018
void Ziz();
Audial exploration project, previously known as Ziz.
- 2009
Fermentæ / void Ziz(); - Midwinter Sessions '08
Four tracks, over 60 minutes of dark-ambient dronescapes, spectral riffing and eerie field-recordings; compiled, captured and composed by Kevin Gan. Yuen (FERMENTÆ) and Jóhannes G. Þorsteinsson (void Ziz();). VS Editions 5.0, 50 black CD-R’s.
- 2010
void Ziz(); - Spirals
Composed/summoned during the first two quarters of 2010 with field recordings and guitars playing the lead role in the whole composition. An ode to the youth, the family, the farm, the highlands and the life we feed on. An ode saturated by an unexpected paranoia. An ode gone wrong…
- 2010-2012
void Ziz(); - Sjö
Remastered version (thanks to Bryan W Bray) of the previously self released cassette Sjö (2010) which was limited to only 7 copies. This new release made possibly by Merz Tapes is accompanied with a beautiful screen printed vellum paper J-card which features a collage design by Kevin G. Yuen, made from various paintings by yours truly. Along with Icelandic liner notes by myself and english notes by Jonathan G. Irons. A writer I hold great respect for. Merz Tapes MT05, C27 Cassette.
- 2011
void Ziz(); - Susannah's Soundtrack
Soundscapes, recorded around 2008/2009 for an interactive (video game) project that went by the name Susannah. An experiment in how far one could go by stripping the elements of a video game down to its bare essentials of mechanics, dynamics and aesthetics, while in the meantime, showcasing the importance and the purpose of audial elements in interactive entertainment. Self-released digitally.
- 2012
void Ziz(); - Óhljóð, Tilraunir & Munaðarleysingjar
Collection of sketches, ideas, abandoned ideas, and forgotten songs. Self-released digitally.
- 2013
Jóhannes G. Þorsteinsson & K. H. Bergendahl - Sittning Tretton
A collab album between Jóhannes G. Þorsteinsson and K. H. Bergendahl featuring three tracks of pure noise and no input mixing. Self-released digitally.
- 2013
Rúnatal from Totality of Death, by Trepaneringsritualen
Contributed vocals to the Trepaneringsritualen track Rúnatal from the Totality of Death cd.
- 2014
K. Fenrir, by K. Fenrir
Mastering and publishing for K. Fenrir’s self titled album. Album available on Bandcamp.
- 2015
Longing for the Deep, by K. Fenrir
Mastering and publishing for K. Fenrir’s album Longing for the Deep. Listen here
- 2015
Þ1, by Þ Kollektiv
Mastering, composition, and publishing.
- 2015
Þ3 Netlabel Day 2015, by Þ Kollektiv
- 2015-2019
Þ Kollektiv
Þ Kollektiv is a multimedia art collective and a label operating from Húnaþing Vestra, North Western Iceland. Founded in 2015, Þ embraces the ugly, the noisy, and the misfits of the art world.
- 2016
Fyrirsátursflói, by K. Fenrir & void Ziz();
Bandcamp Link Collaboration release between K. Fenrir & void Ziz(); to celebrate Netlabel Day 2016.
- 2016
Lifandi á Raflost 2016-05-26, by void Ziz();
Live performance at Mengi, Reykjavík in May 2016 for the Raflost festival. Listen here
- 2017
Batara Pandita by Bottlesmoker, remixed by void Ziz();
Reimagination and remix of the track Batara Pandita by Bottlesmoker.
- 2017
Þolarity by Bottlesmoker
Published Þolarity by Bottlesmoker on behalf of Þ Kollektiv.
- 2017
Zweite Tafelmusik by Lärmschutz
Published Zweite Tafelmusik by Lärmschutz on behalf of Þ Kollektiv.
Education
- 2006-2009
Verkmenntaskólinn á Akureyri
Icelandic matriculation examination in Visual arts from Verkmenntaskólinn á Akureyri.
- 2010-2013
University of Skövde
Bachelor of Arts with a major in Media Arts, Aesthetics and Narration (Computer Game Development - Sound/Music).
Event planning
- 2014
Open Game Jam at Eldur í Húnaþingi
4 hour game jam hosted in July 2014 at the town festival, Eldur í Húnaþing, where people attending the festival could watch the creation of games in the open.
- 2014-2019
Isolation Jam
Annual Game jam hosted originally in April 2014, in the countryside of Vesturárdalur, Miðfjörður, North West Iceland. Brought forth participants from 6 countries.
- 2016
Global Game Jam at Kollafoss
Hosted a jam site at Kollafoss for Global Game Jam 2016.
- 2016
Programming in Processing Workshop for Kids
Taught a 4 day workshop in Processing programming at the elementary school of Húnaþing vestra. Focus was put on game design and procedural visual art.
- 2017
Godot Gamedev Workshop for Kids at Eldur í Húnaþingi
Godot Gamedev Workshop for Kids at Eldur í Húnaþingi festival in 2017.
Game development
- 2000-2007
Aftermath
Abandoned total conversion (mod) for Marathon Infinity.
- 2005
Space Fries
An arena type multiplayer level for Marathon Infinity inspired by Beyond the Thunderdome. Map is accompanied by a physics model turning Marathon’s assault rifle into an automatic rocket launcher. For science!
- 2005
The Great Temple of Madness
A multiplayer level for Marathon Infinity.
- 2009
Susannah
Susannah, My first ever finished video game, and the precessor of S. An experiment in how far one can go by stripping the elements of a video game down to its bare essentials of mechanics, dynamics and aesthetics, while in the meantime, showcasing the importance and the purpose of audial elements in interactive entertainment.
- 2013
S
There doesn’t appear to be anything here…
- 2015
Volodka
Sound design for a iOS/Android game of stealth and speed for two people.
- 2016
Tractor Egg
Tractor Egg is a 2 - 4 player game about picking up tractor eggs with your tractor, and throwing it in between your cairns. Can be played in teams or free for all. Made at Isolation Jam 2016. Sound design by yours truly.
- 2017
Scorched Kubb
Scorched Kubb Prototype from IGI Community Game Jam 2017. Destroy your opponents kubbs with the your amazingly/horribly designed polar opposite guns. Turn based VR turret battle where players modify their guns and affect their opponent’s guns in the opposite way.
- 2017
The Big Crunch
IGI October Pub Jam entry. Experiment/Non-Game with physics and gravity. There’s no goal except don’t fall into the black hole.
- 2017-2018
Vegg
Local multiplayer twin stick shooter for 2-4 players, where your bullets are actually walls. Last man standing wins. Made for Isolation Jam 2017.
Interactive
- 2000
Arthur vs. Makbeth
One of my earliest level designs. A large multiplayer level for Marathon Infinity with several open areas connected by tight and twisting corridors.
- 2000
Broadcasting Carnage
One of my earliest level designs, A large open multiplayer level for Marathon Infinity with a nod to Bungie’s Beyond the Thunderdome level.
- 2000
Dogfight Netpack
A pack of nine multiplayer levels for Marathon Infinity.
- 2000
Garden Hill
A huge arena multiplayer map for Marathon Infinity. A courtyard surrounds a large double layered tower.
- 2000
Pool of Happiness
A multiplayer map for Marathon Infinity.
- 2000-2019
Kito Carnage
The map that started my path into game development. My first ever level for Bungie’s Marathon Infinity. Originally released in 2000. Updated in 2005 and 2019.
- 2005
Diving High Nuts
A small multiplayer level for Marathon Infinity with a focus on vertical level design.
- 2005
Hail to the Hammer
An experimental multiplayer map design for Marathon Infinity where players can change the layout of the map in real time with the flip of a switch.
- 2005
Jungle Tech
A small simple maze like multiplayer map for Marathon Infinity.
- 2005
Kaboom-a-world
Experimental multiplayer level for Marathon Infinity.
- 2005
Pfhew Hours and Fifteen Years
A multiplayer map for Marathon Infinity.
- 2005
Pfhortress
A multiplayer map for Marathon Infinity.
- 2011
Hero Battle Arena
Lead sound designer
- 2013
Фùþç
Exile 2013 game jam entry. Restore, Destroy, Glitch (Game designer)
- 2013
Game Development Workshop for Kids at Eldur í Húnaþingi
A short workshop introducing kids to game development with MIT’s Scratch at the Eldur í Húnaþingi festival in 2013.
- 2013
Karlsborg Fästning
http://www.karlsborgsfastning.se/
- 2016
Pongpongpongpong
Pongpongpongpong is a 4 player pong game prototype. Made for GBJam 2016, with Godot Game Engine.
Organization
- 2014-2015
Leikjasamsuðan
Founder of the organization of independant game developers in Iceland. Not active anymore, superceded by Game Makers Iceland.
Residency
- 2015-2018
Kollafoss Game Farm
Gamedev residency for Game developers, located at my farm Kollafoss in North West Iceland.
Visual
- 2010
Eldur í Húnaþingi Festival 2010 Brochure
Brochure designed for the Eldur í Húnaþingi 2010 festival.
- 2010
Eldur í Húnaþingi Logo
Logo design for the Eldur í Húnaþingi festival.
- 2010
Útvarp Hvammstangi Logo
Logo design for Útvarp Hvammstangi radio station.
- 2011
Eldur í Húnaþingi Festival 2011 Brochure
Brochure designed for the Eldur í Húnaþingi 2011 festival.
- 2012
Black Horizon's BH-50 Provocative Rituals Art Zine
“Featuring art and writing, all in a theme of violent eroticism, from Josh Lay, Terence Hannum, Jóhannes Gunnar Þorsteinsson, Kevin Gan Yuen, Komissar Hjuler und Mama Baer, Chris Bickel, Genevieve Larson, Ryan Whittier Hale, Thomas Ekelund, and J Hartmann along with lots of Black Horizons design. An object of fantastic transgression, not for the faint of heart. Printed on pearl stock, with black metallic card stock cover and OBI, and a black metallic envelope. Limited to 50 copies.”
- 2012
Circle of Eyes S/T LP
Circle of Eyes LP, Lower one featuring a photograph by yours truly
- 2012
Eldur í Húnaþingi Festival 2012 Brochure
Brochure designed for the Eldur í Húnaþingi 2012 festival.
- 2012
Terence Hannum: Burning Impurities
Front photograph by Jóhannes Gunnar Þorsteinsson
- 2016
Handbendi Puppetry Theatre Logo
A logo design for the amazing Hvammstangi based Handbendi Puppetry theatre.
Web
- 2010
Viraloptic.com
Portfolio website for Viraloptic, built with Drupal.
- 2017
Sealtravel.is
Sealtravel.is, Travel agency e-commerce site. built with Wordpress and WooCommerce.